Friday 2 February 2018

One Punch!


An experimental hack of any superhero game.

The objective of this game is to understand the nature of 'balance'.




A high level challange for a GM.

One player is One Punch Man. He now wins every fight with just one punch.

Ontop of that, he is the fastest and strongest character.

Everyone else just rolls normal characters.

 MAKE COMPELLING!

Risks

1. One Punch Man becomes bored. Playing a game where you win constantly is not fun because no fight has any drama or challange.

2. The other players hate One Punch Man. Playing a game where you are constantly sidelined and unnessosary is deppressing.

3. The GM hates One Punch Man because he destroys all the stakes in his game.

4. The GM changes the entire nature of the game to never have fights or direct confrontation.

Optimum

1. The GM highlights the existential angst of One Punch Man. The game becomes about finding purpose.

2. The GM highlights both the alienation of One Punch Man from the rest of the world, and the resentment that others feel to One Punch Man.

3. The GM finds new methods of telling stories which depart from rote drama from advercity.

4. The GM still has respect for the character concept and genre, yet mananges to find a balancing mechanism from the narrative.


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